Also this determines how many times a weapon can be fired.
The lower the condition of the weapon, the lower the damage and the more chance the weapon has to jam.
This modifier applies to each individual attack you make (e.g.
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This stat is most useful for comparing semi-automatic weapons such as rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. For most guns, this is a single bullet, but for shotguns it is a single shell (containing several small pellets), for the Gatling laser it is a single beam, and for melee weapons it is a single hit. and shows the damage caused by a single click of the mouse/trigger.